extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: PlayerInventory.hide() Clock.hide() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_play_button_pressed() -> void: PlayerInventory.money = 0 PlayerInventory.botnet_servers = 0 PlayerInventory.inventory_panel.empty_grid() Clock.days_left = 6 Clock.time_left = 200 PlayerInventory.botnet.clear() PlayerInventory.show() Clock.show() Locations.show() Locations.current_location = Locations.Location.workshop get_tree().change_scene_to_file("res://scenes/workshop.tscn") func _on_credits_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/credits.tscn") func _on_menu_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/menu.tscn")