extends Recipe class_name ScavengeRecipe @export var input : ItemData @export var rolls : int = 3 @export var loot_pool : Array[RollableLoot] func roll() -> ItemData: var selected : ItemData var total_chance : int = 0 for loot in loot_pool: total_chance += loot.chance var sel_chance : int = randi() % total_chance for loot in loot_pool: if sel_chance >= 0: selected = loot.item sel_chance -= loot.chance return selected