extends PanelContainer @export var listing_grid : GridContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: #RecipeManager.recipes_loaded.connect(make_listings) make_listings() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func make_listings(): #print("building meowbay") for item in RecipeManager.items: if item.can_buy: var new_listing = load("res://shop/listing.tscn").instantiate() new_listing.prepare(item) listing_grid.add_child(new_listing)