extends PanelContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.get_current_cursor_shape() == CURSOR_FORBIDDEN: DisplayServer.cursor_set_shape(DisplayServer.CURSOR_ARROW) var data_bk func _notification(what: int) -> void: if what == Node.NOTIFICATION_DRAG_BEGIN: data_bk = get_viewport().gui_get_drag_data() if what == Node.NOTIFICATION_DRAG_END: if not is_drag_successful(): if data_bk: data_bk.icon.show() data_bk = null