extends PanelContainer @export var tooltip_label : Label # Called when the node enters the scene tree for the first time. func _ready() -> void: hide() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: global_position = get_global_mouse_position() + Vector2(12,-6) func show_tip(text : String): tooltip_label.text = text reset_size() show() func hide_tip(): hide() pass