extends PanelContainer @export var grid : GridContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: RecipeManager.recipes_loaded.connect(scavs_ready) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func scavs_ready(): for scav in RecipeManager.scavenge_recipes: # TODO: create an item slot with the scav recipie icon, bock dragging # show details about scavenge results in tooltip? pass