extends Control @export var days_left : float = 7 @export var time_left : int = 200 var starting_time : int = 200 @export var bar : TextureProgressBar @export var timer_text : Label # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: bar.value = (starting_time-time_left)/float(starting_time) timer_text.text = str(time_left) func has_time(time : float) -> bool: return time_left >= time func use_time(time : float): time_left -= time