extends Control @export var server_box : HFlowContainer @export var score_label : Label # Called when the node enters the scene tree for the first time. func _ready() -> void: #sell remaining inventory var inv_sell_value : int = 0 for slot in PlayerInventory.inventory_panel.slots: if slot.item: inv_sell_value += floori(slot.item.buy_value/float(2)) #var server_item : ItemData = load("res://items/server.tres") for device in PlayerInventory.botnet: var new_slot : ItemSlot = load("res://inv_system/item_slot.tscn").instantiate() new_slot.item = device new_slot.extra_data = "Power: " + str(PlayerInventory.power_values.get(device)) new_slot.update_ui() new_slot.block_taking = true server_box.add_child(new_slot) score_label.text = str(PlayerInventory.botnet_servers) + " GHz + $" + str(PlayerInventory.money + inv_sell_value) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_reset_button_pressed() -> void: PlayerInventory.money = 0 PlayerInventory.botnet_servers = 0 PlayerInventory.inventory_panel.empty_grid() Clock.days_left = 6 Clock.time_left = 200 PlayerInventory.botnet.clear() PlayerInventory.show() Clock.show() get_tree().change_scene_to_file("res://scenes/workshop.tscn")