extends PanelContainer @export var tooltip_label : RichTextLabel @export var exdata_box : VBoxContainer @export var exdata_label : Label @export var rarity_label : Label @export var rarity_colors : Dictionary[String,Color] # Called when the node enters the scene tree for the first time. func _ready() -> void: hide() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: global_position = get_global_mouse_position() + Vector2(12,-6) func show_tip(item : ItemData, extra : String = ""): tooltip_label.text = item.item_name if item.buy_value > 200: tooltip_label.text += "\n[color=gold]Sell Value: $"+str(floori(item.buy_value/float(2))) + "[/color]" elif item.buy_value > 0: tooltip_label.text += "\nSell Value: $"+str(floori(item.buy_value/float(2))) if item.botnet_power > 0: tooltip_label.text += "\n[color=orchid]Botnet Power: " + str(item.botnet_power) +"[/color]" if item.rarity != "": rarity_label.show() rarity_label.text = item.rarity if rarity_colors.has(item.rarity): rarity_label.self_modulate = rarity_colors.get(item.rarity) else: rarity_label.hide() if extra != "": exdata_box.show() exdata_label.text = extra else: exdata_box.hide() reset_size() show() func hide_tip(): hide() pass