RustHacker/inv_system/player_inventory.gd

30 lines
948 B
GDScript

extends Node
@export var inventory_panel : Inventory
@export var button : Button
@export var money : int = 0
@export var money_label : Label
@export var botnet_servers : int = 0
@export var botnet : Array[ItemData] = []
#@export var power_values : Dictionary[ItemData,int]
@export var reminder_bubble : Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
button.text = "Show Inventory" if !inventory_panel.visible else "Hide Inventory"
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
money_label.text = "Money: $" + str(money)
func _on_button_pressed() -> void:
inventory_panel.visible = !inventory_panel.visible
button.text = "Show Inventory" if !inventory_panel.visible else "Hide Inventory"
func _on_tab_container_tab_selected(tab: int) -> void:
if tab == 1:
reminder_bubble.hide()