51 lines
1.5 KiB
GDScript
51 lines
1.5 KiB
GDScript
extends Inventory
|
|
|
|
@export var action_button : Button
|
|
@export var craft_recipes : Array[CraftRecipe]
|
|
#@export var no_style : StyleBox
|
|
@export var assemble_style : StyleBox
|
|
@export var assemble_style_hover : StyleBox
|
|
@export var assemble_style_pressed : StyleBox
|
|
@export var scavenge_style : StyleBox
|
|
@export var scavenge_style_hover : StyleBox
|
|
@export var scavenge_style_pressed : StyleBox
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
super()
|
|
#style_scavenge()
|
|
pass # Replace with function body.
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
super(delta)
|
|
pass
|
|
|
|
func _notification(what: int) -> void:
|
|
super(what)
|
|
if what == Node.NOTIFICATION_DRAG_END:
|
|
check_recipes()
|
|
pass
|
|
|
|
func check_recipes():
|
|
print("checking now")
|
|
# write checking logic
|
|
pass
|
|
|
|
func style_assemble():
|
|
action_button.add_theme_stylebox_override("normal",assemble_style)
|
|
action_button.add_theme_stylebox_override("hover",assemble_style_hover)
|
|
action_button.add_theme_stylebox_override("pressed",assemble_style_pressed)
|
|
|
|
func style_scavenge():
|
|
action_button.add_theme_stylebox_override("normal",scavenge_style)
|
|
action_button.add_theme_stylebox_override("hover",scavenge_style_hover)
|
|
action_button.add_theme_stylebox_override("pressed",scavenge_style_pressed)
|
|
|
|
func style_none():
|
|
action_button.remove_theme_stylebox_override("normal")
|
|
action_button.remove_theme_stylebox_override("hover")
|
|
action_button.remove_theme_stylebox_override("pressed")
|