RustHacker/inv_system/crafting_panel.gd
2026-01-11 18:11:14 +11:00

51 lines
1.5 KiB
GDScript

extends Inventory
@export var action_button : Button
@export var craft_recipes : Array[CraftRecipe]
#@export var no_style : StyleBox
@export var assemble_style : StyleBox
@export var assemble_style_hover : StyleBox
@export var assemble_style_pressed : StyleBox
@export var scavenge_style : StyleBox
@export var scavenge_style_hover : StyleBox
@export var scavenge_style_pressed : StyleBox
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super()
#style_scavenge()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
super(delta)
pass
func _notification(what: int) -> void:
super(what)
if what == Node.NOTIFICATION_DRAG_END:
check_recipes()
pass
func check_recipes():
print("checking now")
# write checking logic
pass
func style_assemble():
action_button.add_theme_stylebox_override("normal",assemble_style)
action_button.add_theme_stylebox_override("hover",assemble_style_hover)
action_button.add_theme_stylebox_override("pressed",assemble_style_pressed)
func style_scavenge():
action_button.add_theme_stylebox_override("normal",scavenge_style)
action_button.add_theme_stylebox_override("hover",scavenge_style_hover)
action_button.add_theme_stylebox_override("pressed",scavenge_style_pressed)
func style_none():
action_button.remove_theme_stylebox_override("normal")
action_button.remove_theme_stylebox_override("hover")
action_button.remove_theme_stylebox_override("pressed")