RustHacker/inv_system/botnet/botnet_panel.gd
2026-01-17 17:07:53 +11:00

48 lines
1.3 KiB
GDScript

extends Inventory
@export var install_button : Button
@export var score_label : Label
#@export var power_values : Dictionary[ItemData,int]
@export var power_predict : RichTextLabel
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super()
check_server()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
super(delta)
score_label.text = str(PlayerInventory.botnet_servers)
pass
func _notification(what: int) -> void:
super(what)
if what == Node.NOTIFICATION_DRAG_END:
check_server()
pass
func check_server():
if slots[0].item:
if slots[0].item.botnet_power > 0:
install_button.disabled = false
power_predict.text = "[color=green][wave]Device Power: " + str(slots[0].item.botnet_power)
else:
install_button.disabled = true
power_predict.text = "[pulse]Insert a device to predict power"
else:
install_button.disabled = true
power_predict.text = "[pulse]Insert a device to predict power"
func _on_button_pressed() -> void:
PlayerInventory.botnet_servers += slots[0].item.botnet_power
PlayerInventory.botnet.append(slots[0].item)
install_button.disabled = true
power_predict.text = "[pulse]Insert a device to predict power"
slots[0].item = null
slots[0].update_ui()