40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
extends Control
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@export var bin_inventory : Inventory
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@export var loot_button : Button
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@export var loot_pool : Array[ItemData]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_loot_button_pressed() -> void:
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if Clock.has_time(10):
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if bin_inventory.add_item(pick_random_item()):
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Clock.use_time(10)
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#bin_inventory.add_item(pick_random_item())
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#loot_button.hide()
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#bin_inventory.show()
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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#bin_inventory.add_item(pick_random_item())
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func pick_random_item() -> ItemData:
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var icount = loot_pool.size()
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return loot_pool[randi() % icount]
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func _on_return_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/workshop.tscn")
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