40 lines
1,020 B
GDScript
40 lines
1,020 B
GDScript
extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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PlayerInventory.hide()
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Clock.hide()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_play_button_pressed() -> void:
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PlayerInventory.money = 0
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PlayerInventory.botnet_servers = 0
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PlayerInventory.inventory_panel.empty_grid()
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Clock.days_left = 6
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Clock.time_left = 200
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PlayerInventory.botnet.clear()
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PlayerInventory.show()
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Clock.show()
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Locations.show()
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Locations.goto_ewaste()
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#Locations.current_location = Locations.Location.workshop
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#get_tree().change_scene_to_file("res://scenes/workshop.tscn")
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func _on_credits_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/credits.tscn")
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func _on_menu_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/menu.tscn")
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func _on_other_meta_clicked(meta: Variant) -> void:
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OS.shell_open(str(meta))
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