score and lives partially implemented

This commit is contained in:
Tabby 2025-06-09 14:43:22 +10:00
parent 39ae7beeee
commit bb8d2a7b97
11 changed files with 250 additions and 3 deletions

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@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://sntwtley2f7d"]
[gd_scene load_steps=13 format=3 uid="uid://sntwtley2f7d"]
[ext_resource type="Texture2D" uid="uid://dj6mkweo8kgcs" path="res://Sprites/smol-up.png" id="1_80nbo"]
[ext_resource type="Script" uid="uid://c7c1yy0hv1u3r" path="res://logic.gd" id="1_e2o6t"]
@ -6,13 +6,26 @@
[ext_resource type="Texture2D" uid="uid://ducbe6ucctlr6" path="res://Sprites/smol-down.png" id="4_ryrav"]
[ext_resource type="Texture2D" uid="uid://25g6athehh1s" path="res://Sprites/smol-left.png" id="5_eow3j"]
[ext_resource type="Texture2D" uid="uid://y2ytspjqefbk" path="res://Sprites/smol-blank.png" id="6_ryrav"]
[ext_resource type="Texture2D" uid="uid://n6rnl67gxggv" path="res://Sprites/hint00.png" id="7_hve3p"]
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[ext_resource type="Texture2D" uid="uid://c8u0xx3dnbcwq" path="res://Sprites/targetBG.png" id="10_lc2xo"]
[node name="Node2D" type="Node2D" node_paths=PackedStringArray("icon_container", "progress_bar", "scroll_container")]
[sub_resource type="LabelSettings" id="LabelSettings_215e1"]
font_size = 30
[sub_resource type="LabelSettings" id="LabelSettings_7sc4i"]
font_size = 30
[node name="Node2D" type="Node2D" node_paths=PackedStringArray("icon_container", "progress_bar", "scroll_container", "score_label", "life_container")]
script = ExtResource("1_e2o6t")
icon_container = NodePath("CanvasLayer/VBoxContainer/HFlowContainer/HBoxContainer")
icons = Array[Texture]([ExtResource("1_80nbo"), ExtResource("3_7jktm"), ExtResource("4_ryrav"), ExtResource("5_eow3j"), ExtResource("6_ryrav")])
progress_bar = NodePath("CanvasLayer/VBoxContainer/ProgressBar")
scroll_container = NodePath("CanvasLayer/VBoxContainer/HFlowContainer")
score_label = NodePath("CanvasLayer/Score_Lives Display/ScoreLabel")
life_container = NodePath("CanvasLayer/Score_Lives Display/Lives")
life_texture = ExtResource("9_iotsf")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
@ -209,3 +222,67 @@ texture = ExtResource("6_ryrav")
layout_mode = 2
max_value = 1.0
step = 0.0
[node name="Hint" type="TextureRect" parent="CanvasLayer"]
offset_left = 47.0
offset_top = 47.0
offset_right = 240.0
offset_bottom = 307.0
texture = ExtResource("7_hve3p")
[node name="Score_Lives Display" type="TextureRect" parent="CanvasLayer"]
offset_left = 902.0
offset_top = 51.0
offset_right = 1095.0
offset_bottom = 311.0
texture = ExtResource("8_mfdv2")
[node name="ScoreLabel" type="Label" parent="CanvasLayer/Score_Lives Display"]
layout_mode = 0
offset_left = 36.0
offset_top = 111.0
offset_right = 156.0
offset_bottom = 153.0
text = "8888888"
label_settings = SubResource("LabelSettings_215e1")
horizontal_alignment = 1
vertical_alignment = 1
[node name="Lives" type="HBoxContainer" parent="CanvasLayer/Score_Lives Display"]
layout_mode = 0
offset_left = 37.0
offset_top = 197.0
offset_right = 153.0
offset_bottom = 241.0
[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Score_Lives Display/Lives"]
visible = false
layout_mode = 2
texture = ExtResource("9_iotsf")
[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/Score_Lives Display/Lives"]
visible = false
layout_mode = 2
texture = ExtResource("9_iotsf")
[node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Score_Lives Display/Lives"]
visible = false
layout_mode = 2
texture = ExtResource("9_iotsf")
[node name="RoundDisplay" type="TextureRect" parent="."]
offset_left = 902.0
offset_top = 338.0
offset_right = 1095.0
offset_bottom = 488.0
texture = ExtResource("10_lc2xo")
[node name="Label" type="Label" parent="RoundDisplay"]
layout_mode = 0
offset_left = 57.0
offset_top = 81.0
offset_right = 136.0
offset_bottom = 123.0
text = "8 of 8"
label_settings = SubResource("LabelSettings_7sc4i")
horizontal_alignment = 1

View file

@ -8,6 +8,9 @@ extends Node2D
@export var icons : Array[Texture]
@export var progress_bar : ProgressBar
@export var scroll_container : ScrollContainer
@export var score_label : Label
@export var life_container : HBoxContainer
@export var life_texture : Texture
var current_time : float = 5
var score : int = 0
var lives : int = 3
@ -23,14 +26,29 @@ var target_scroll : float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#start_round()
draw_lives()
pass # Replace with function body.
func draw_lives():
for child in life_container.get_children():
child.queue_free()
for i in range(lives):
var new_tex = TextureRect.new()
new_tex.texture = life_texture
life_container.add_child(new_tex)
func lose_life():
lives -= 1
draw_lives()
if lives <= 0:
#end game
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
target_scroll = (codepos*50) - 550
scroll_container.scroll_horizontal = lerpf(scroll_container.scroll_horizontal,target_scroll,0.05)
score_label.text = str(score)
if gaming:
current_time -= delta
@ -39,6 +57,10 @@ func _process(delta: float) -> void:
test_break -= delta
if test_break <= 0:
start_round()
if gaming and current_time <= 0:
lose_round()
if Input.is_action_just_pressed("up"):
process_input(0)
elif Input.is_action_just_pressed("right"):
@ -61,7 +83,9 @@ func process_input(direction : int):
if(code[codepos] == direction):
#correct input
icon_container.get_child(codepos).modulate = Color(0,1,0)
score += codepos+1
codepos += 1
if(codepos == code_len):
win_round()
else:
@ -72,15 +96,24 @@ func process_input(direction : int):
icon_container.get_child(i).modulate = Color(1,1,1)
func win_round():
#todo: bous for remaining time?
gaming = false
codepos = 0
test_break = 1.5 # todo: replace with gamer samurai animation stuff
if ghost_tokens > 0:
ghost_tokens -= 1
code_len += 1
else:
ghost_tokens = 2
code_len -= 1
score += 100
func lose_round():
gaming = false
codepos = 0
test_break = 1.5
lose_life()
func generate_code():
code.clear()

View file

@ -48,5 +48,6 @@ left={
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"