extends Control var paused : bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: visible = paused if Input.is_action_just_pressed("pause"): paused = !paused get_tree().set_pause(paused) #get_tree().get_root().process_mode