100 lines
2.7 KiB
GDScript
100 lines
2.7 KiB
GDScript
extends Node2D
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@export var code_len : int = 2
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@export var ghost_tokens : int = 2
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@export var allowed_time : float = 5
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@export var starting_lives : int = 3
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@export var icon_container: HBoxContainer
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@export var icons : Array[Texture]
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@export var progress_bar : ProgressBar
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@export var scroll_container : ScrollContainer
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var current_time : float = 5
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var score : int = 0
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var lives : int = 3
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var code : Array[int]
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var code_rects : Array[TextureRect]
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var gaming : bool = false
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var codepos : int = 0 #current position in the code to check against
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var test_break : float = 1.5
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var target_scroll : float
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# start scrolling at codepos == 11
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#start_round()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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target_scroll = (codepos*50) - 550
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scroll_container.scroll_horizontal = lerpf(scroll_container.scroll_horizontal,target_scroll,0.05)
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if gaming:
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current_time -= delta
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progress_bar.value = (5-current_time)/allowed_time
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else:
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test_break -= delta
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if test_break <= 0:
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start_round()
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if Input.is_action_just_pressed("up"):
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process_input(0)
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elif Input.is_action_just_pressed("right"):
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process_input(1)
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elif Input.is_action_just_pressed("down"):
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process_input(2)
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elif Input.is_action_just_pressed("left"):
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process_input(3)
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func start_round():
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current_time = allowed_time
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codepos = 0
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generate_code()
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gaming = true
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#scroll_container.scroll_horizontal = 0
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pass
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func process_input(direction : int):
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if(code[codepos] == direction):
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#correct input
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icon_container.get_child(codepos).modulate = Color(0,1,0)
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codepos += 1
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if(codepos == code_len):
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win_round()
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else:
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#incorrect input
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codepos = 0
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#scroll_container.scroll_horizontal = 0
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for i in range(code_len):
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icon_container.get_child(i).modulate = Color(1,1,1)
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func win_round():
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gaming = false
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codepos = 0
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test_break = 1.5 # todo: replace with gamer samurai animation stuff
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if ghost_tokens > 0:
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ghost_tokens -= 1
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code_len += 1
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else:
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ghost_tokens = 2
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code_len -= 1
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func generate_code():
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code.clear()
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for child in icon_container.get_children():
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child.queue_free()
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for i in range(code_len):
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var ran_dir : int = randi_range(0,3)
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code.append(ran_dir)
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var new_texture_rect : TextureRect = TextureRect.new()
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new_texture_rect.texture = icons[ran_dir]
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icon_container.add_child(new_texture_rect)
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for i in range(ghost_tokens):
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var new_texture_rect : TextureRect = TextureRect.new()
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new_texture_rect.texture = icons[4]
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new_texture_rect.modulate = Color(1,1,1,0.25)
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icon_container.add_child(new_texture_rect)
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print(code)
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