48 lines
1.1 KiB
GDScript3
48 lines
1.1 KiB
GDScript3
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extends Node
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@export var save : SleepyclockSave
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@export var path : String = "user://sleepyclockSave.tres"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("looking for save...")
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if not load_data():
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print ("no save detected... creating new save")
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new_data()
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else:
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print("found it! loading now...")
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load_data()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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# returns true if new data created and saved
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func new_data() -> bool:
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save = SleepyclockSave.new()
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var error = ResourceSaver.save(save,path)
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if error != OK:
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print(error)
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return false
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return true
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# returns true if data successfully loaded into save
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func load_data() -> bool:
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if not FileAccess.file_exists(path):
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return false
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else:
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save = ResourceLoader.load(path)
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return true
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# returns true if data successfully saved
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func save_data() -> bool:
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var error = ResourceSaver.save(save,path)
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if error != OK:
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print(error)
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return false
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return true
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