SleepyClock/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
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[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="GadgetClock"
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run/main_scene="uid://df4wh83ypl085"
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config/features=PackedStringArray("4.6", "GL Compatibility")
run/max_fps=60
run/low_processor_mode=true
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config/icon="uid://8b1b188aav14"
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[display]
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window/size/viewport_width=2560
window/size/viewport_height=10
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window/size/resizable=false
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window/size/borderless=true
window/size/always_on_top=true
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window/size/transparent=true
window/size/no_focus=true
window/stretch/aspect="ignore"
window/per_pixel_transparency/allowed=true
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[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true