Update clock.gd
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1 changed files with 2 additions and 1 deletions
3
clock.gd
3
clock.gd
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@ -13,7 +13,7 @@ enum Position {
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Left,
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Left,
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}
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}
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree fscor the first time.
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func _ready() -> void:
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func _ready() -> void:
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setup_window()
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setup_window()
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@ -28,6 +28,7 @@ func setup_window():
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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if bar_position == Position.Right:
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if bar_position == Position.Right:
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get_window().size = Vector2i(10, screen_size.y) # set window size to be 10 high and screen width wide
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get_window().size = Vector2i(10, screen_size.y) # set window size to be 10 high and screen width wide
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size.x = screen_size.y - taskbar_height
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DisplayServer.window_set_position(screen_pos + Vector2i(screen_size.x-10,0)) # set position of window to be just above the taskbar
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DisplayServer.window_set_position(screen_pos + Vector2i(screen_size.x-10,0)) # set position of window to be just above the taskbar
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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position.x = 10
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position.x = 10
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