cooking options, start refactor process
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6 changed files with 106 additions and 35 deletions
14
clock.gd
14
clock.gd
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@ -3,6 +3,8 @@ extends Control
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var taskbar_height : int = 50
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@export var bar: TextureProgressBar
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@export var label: Label
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@export var options_window: Window
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@export var bar_position : Position
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@ -36,7 +38,10 @@ func setup_window():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var days : float = (Time.get_unix_time_from_system() + (60*60*10)) / 86400
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var unix : float = Time.get_unix_time_from_system()
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var days : float = (Time.get_unix_time_from_system() + (60*60*10)) / 86400 # days since unix
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var offset : float = 0.5 # 0 = midday, 12 = midnight
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# bar should fill from 11:30pm (11.5) -> 1:30am (13.5)
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var current_day : float = fmod(days + offset,1)
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@ -57,3 +62,10 @@ func _process(delta: float) -> void:
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#DisplayServer.window_set_size(Vector2i(screen_size.x, 10))
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#get_window().size = Vector2i(screen_size.x, 10)
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pass
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func _on_popup_menu_id_pressed(id: int) -> void:
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if id == 0:
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get_tree().quit()
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if id == 1:
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options_window.show()
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