lots of progress
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parent
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7 changed files with 240 additions and 51 deletions
16
Data.gd
16
Data.gd
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@ -3,6 +3,13 @@ extends Node
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@export var save : SleepyclockSave
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@export var path : String = "user://sleepyclockSave.tres"
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enum Position {
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Bottom,
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Right,
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Top,
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Left,
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}
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("looking for save...")
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@ -24,6 +31,13 @@ func _process(delta: float) -> void:
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# returns true if new data created and saved
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func new_data() -> bool:
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save = SleepyclockSave.new()
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var screen_size : Vector2i = DisplayServer.screen_get_size() # get current screen size
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if screen_size.x > 2560 or screen_size.y > 1440:
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save.size = 20
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if OS.has_feature("macos"):
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save.position = Data.Position.Right
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var error = ResourceSaver.save(save,path)
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if error != OK:
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print(error)
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@ -35,7 +49,7 @@ func load_data() -> bool:
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if not FileAccess.file_exists(path):
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return false
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else:
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save = ResourceLoader.load(path)
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save = ResourceLoader.load(path,"",ResourceLoader.CACHE_MODE_IGNORE)
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return true
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# returns true if data successfully saved
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