tabbys awesome cooking continues
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5 changed files with 135 additions and 88 deletions
6
clock.gd
6
clock.gd
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@ -1,6 +1,6 @@
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extends Control
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var taskbar_height : int = 50
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#var taskbar_height : int = 50
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#@export var bar_size : int = 10
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@export var bar: TextureProgressBar
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@export var label: Label
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@ -32,7 +32,7 @@ func setup_window():
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get_window().size = Vector2i(screen_size.x, Data.save.size) # set window size to be 10 high and screen width wide
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size = Vector2i(screen_size.x, Data.save.size)
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DisplayServer.window_set_position(screen_pos + Vector2i(0,screen_size.y-Data.save.size-taskbar_height)) # set position of window to be just above the taskbar
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DisplayServer.window_set_position(screen_pos + Vector2i(0,screen_size.y-Data.save.size-Data.save.safe_bottom)) # set position of window to be just above the taskbar
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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position.x = 0
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rotation_degrees = 0
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@ -41,7 +41,7 @@ func setup_window():
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get_window().size = Vector2i(Data.save.size, screen_size.y) # set window size to be 10 high and screen width wide
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size.x = screen_size.y - taskbar_height
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size.x = screen_size.y - Data.save.safe_bottom
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size.y = Data.save.size
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label.label_settings.font_size = (float(Data.save.size)/10)*10
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DisplayServer.window_set_position(screen_pos + Vector2i(screen_size.x-Data.save.size,0)) # set position of window to be just above the taskbar
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