refactored setup code, working on right bar
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2 changed files with 24 additions and 14 deletions
37
clock.gd
37
clock.gd
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@ -4,23 +4,32 @@ var taskbar_height : int = 50
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@export var bar: TextureProgressBar
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@export var label: Label
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@export var bar_position : Position
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enum Position {
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Bottom,
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Right,
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Top,
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Left,
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}
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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position.y = 0
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var screen_size : Vector2i = DisplayServer.screen_get_size()
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#DisplayServer.window_set_size(Vector2i(screen_size.x, 10))
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#size.x = screen_size.x
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#size.y = 10
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#DisplayServer.window_set_min_size(Vector2i(1,1))
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get_window().min_size = Vector2i(1,1)
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get_window().size = Vector2i(screen_size.x, 10)
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DisplayServer.window_set_position(Vector2i(0,screen_size.y-10-taskbar_height))
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position.y = 0
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setup_window()
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#position = Vector2i(0,screen_size.y-10-taskbar_height)
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#get_window().size = Vector2i(screen_size.x, 10)
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pass # Replace with function body.
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func setup_window():
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var screen_size : Vector2i = DisplayServer.screen_get_size() # get current screen size
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var screen_pos : Vector2i = DisplayServer.screen_get_position(DisplayServer.SCREEN_OF_MAIN_WINDOW) # get the posiiton of the window on the virtual display
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get_window().min_size = Vector2i(1,1) # weird godot bug where the min screen size is 64x64 unless set in code
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if bar_position == Position.Bottom:
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get_window().size = Vector2i(screen_size.x, 10) # set window size to be 10 high and screen width wide
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DisplayServer.window_set_position(screen_pos + Vector2i(0,screen_size.y-10-taskbar_height)) # set position of window to be just above the taskbar
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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if bar_position == Position.Right:
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get_window().size = Vector2i(10, screen_size.y) # set window size to be 10 high and screen width wide
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DisplayServer.window_set_position(screen_pos + Vector2i(screen_size.x-10,0)) # set position of window to be just above the taskbar
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position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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@ -38,7 +47,7 @@ func _process(delta: float) -> void:
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if (bar.value >= 0.50):
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bar.modulate = Color.RED
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else:
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else:
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bar.modulate = Color.DODGER_BLUE
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#var screen_size : Vector2i = DisplayServer.screen_get_size()
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