refactored setup code, working on right bar

This commit is contained in:
Tabby 2026-05-30 12:37:59 +10:00
parent 5cab4e0ab9
commit e714542dc4
2 changed files with 24 additions and 14 deletions

View file

@ -4,23 +4,32 @@ var taskbar_height : int = 50
@export var bar: TextureProgressBar
@export var label: Label
@export var bar_position : Position
enum Position {
Bottom,
Right,
Top,
Left,
}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
position.y = 0
var screen_size : Vector2i = DisplayServer.screen_get_size()
#DisplayServer.window_set_size(Vector2i(screen_size.x, 10))
#size.x = screen_size.x
#size.y = 10
#DisplayServer.window_set_min_size(Vector2i(1,1))
get_window().min_size = Vector2i(1,1)
get_window().size = Vector2i(screen_size.x, 10)
DisplayServer.window_set_position(Vector2i(0,screen_size.y-10-taskbar_height))
position.y = 0
setup_window()
#position = Vector2i(0,screen_size.y-10-taskbar_height)
#get_window().size = Vector2i(screen_size.x, 10)
pass # Replace with function body.
func setup_window():
var screen_size : Vector2i = DisplayServer.screen_get_size() # get current screen size
var screen_pos : Vector2i = DisplayServer.screen_get_position(DisplayServer.SCREEN_OF_MAIN_WINDOW) # get the posiiton of the window on the virtual display
get_window().min_size = Vector2i(1,1) # weird godot bug where the min screen size is 64x64 unless set in code
if bar_position == Position.Bottom:
get_window().size = Vector2i(screen_size.x, 10) # set window size to be 10 high and screen width wide
DisplayServer.window_set_position(screen_pos + Vector2i(0,screen_size.y-10-taskbar_height)) # set position of window to be just above the taskbar
position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
if bar_position == Position.Right:
get_window().size = Vector2i(10, screen_size.y) # set window size to be 10 high and screen width wide
DisplayServer.window_set_position(screen_pos + Vector2i(screen_size.x-10,0)) # set position of window to be just above the taskbar
position.y = 0 # set position of bar to be where it should be (moves when we change the window size)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:

View file

@ -27,6 +27,7 @@ grow_vertical = 0
script = ExtResource("1_h2yge")
bar = NodePath("VBoxContainer/MainContent/bar")
label = NodePath("VBoxContainer/MainContent/Label")
bar_position = 1
[node name="Background" type="ColorRect" parent="." unique_id=641703216]
layout_mode = 1