extends Window @export var sleep_h: SpinBox @export var sleep_m: SpinBox @export var duration_h: SpinBox @export var duration_m: SpinBox # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: #validate inputs?, disable save button if somehow invalid? pass func _on_close_requested() -> void: hide() pass # Replace with function body. func _on_cancel_button_pressed() -> void: hide() func _on_save_button_pressed() -> void: var end_seconds : float = 0 end_seconds += sleep_h.value * 60 * 60 end_seconds += sleep_m.value * 60 var duration_seconds : float = 0 duration_seconds += duration_h.value * 60 * 60 duration_seconds += duration_m.value * 60 Data.save.duration = duration_seconds Data.save.end_time = end_seconds if Data.save_data(): hide() pass # Replace with function body. func _on_visibility_changed() -> void: #populate form #print(Data.save.end_time) sleep_h.value = int(Data.save.end_time/(60*60)) sleep_m.value = int((Data.save.end_time-sleep_h.value*60*60)/60) duration_h.value = int(Data.save.duration/(60*60)) duration_m.value = int((Data.save.duration-duration_h.value*60*60)/60) pass # Replace with function body.