Snake/router.gd

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GDScript3
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extends Node
signal activate_seg(int)
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signal eat_apple
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signal die #trigger game over logic
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signal pickup_apple
signal burn_apple
var current_seg : Node2D
var cur_id : int = 0
var player_mode : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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die.connect(end_game)
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player_mode = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if (Input.is_action_just_pressed("test_switch_cam")):
player_mode = !player_mode
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func end_game():
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player_mode = false
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print("i die")
get_tree().get_root().process_mode = Node.PROCESS_MODE_DISABLED