Snake/uiman.gd

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1.5 KiB
GDScript3
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extends Control
@export var food_bar : ProgressBar
@export var snake_manager : Node2D
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@export var score_label : Label
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@export var speed_label : Label
@export var gameover_score_label : RichTextLabel
@export var gameover_screen : MarginContainer
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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Router.die.connect(show_gameover)
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pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
food_bar.max_value = snake_manager.max_food
food_bar.value = snake_manager.food
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score_label.text = str(snake_manager.score)
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gameover_score_label.text = str(snake_manager.score)
if snake_manager.SNAKE_SPEED < snake_manager.max_snake_speed:
speed_label.text = str(round(snake_manager.SNAKE_SPEED*100)/100)
else:
speed_label.text = str(round(snake_manager.max_snake_speed*100)/100) + " MAX"
speed_label.label_settings.font_color = Color.RED
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if snake_manager.burn_apples > 0:
food_bar.modulate = Color.GREEN
elif food_bar.value < food_bar.max_value*0.3:
food_bar.modulate = Color.RED
else:
food_bar.modulate = Color.WHITE
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func show_gameover():
gameover_screen.show()
func _on_again_button_pressed() -> void:
get_tree().get_root().process_mode = Node.PROCESS_MODE_ALWAYS
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Router.player_mode = false
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get_tree().change_scene_to_file("res://test.tscn")
func _on_menu_button_pressed() -> void:
get_tree().get_root().process_mode = Node.PROCESS_MODE_ALWAYS
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Router.player_mode = false
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get_tree().change_scene_to_file("res://scenes/menu.tscn")