need to sleep

This commit is contained in:
Tabby 2025-09-02 23:54:19 +10:00
parent dafae35985
commit 211a5e074b
13 changed files with 381 additions and 15 deletions

View file

@ -11,7 +11,7 @@ radius = 16.0
radius = 7.07107
[sub_resource type="CircleShape2D" id="CircleShape2D_wv6rk"]
radius = 32.0
radius = 16.0
[node name="Braincell" type="CharacterBody2D" node_paths=PackedStringArray("doorBox", "hand")]
z_index = 15

View file

@ -23,6 +23,9 @@ func _ready() -> void:
start_pos = position
get_new_target()
become_real()
if door_disabled:
door.process_mode =Node.PROCESS_MODE_DISABLED
door.hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.

View file

@ -7,7 +7,7 @@
[ext_resource type="Texture2D" uid="uid://cay1k1dp8yf12" path="res://assets/door.png" id="4_34t3n"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_08kyq"]
size = Vector2(8, 64)
size = Vector2(16, 64)
[sub_resource type="CircleShape2D" id="CircleShape2D_08kyq"]
radius = 50.0
@ -38,7 +38,7 @@ position = Vector2(160, 0)
position = Vector2(-22, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorIn"]
position = Vector2(10, 0)
position = Vector2(6, 0)
shape = SubResource("RectangleShape2D_08kyq")
[node name="DoorOut" type="Area2D" parent="DoorArm/Door"]
@ -46,7 +46,7 @@ position = Vector2(22, 0)
rotation = 3.14159
[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorOut"]
position = Vector2(10, 2.53518e-05)
position = Vector2(6, 1.52111e-05)
shape = SubResource("RectangleShape2D_08kyq")
[node name="Sprite2D" type="Sprite2D" parent="DoorArm/Door"]