smaller map, eating apples, death

This commit is contained in:
Tabby 2025-08-15 13:33:08 +10:00
parent 8c0860a840
commit 2c512d5764
12 changed files with 152 additions and 13 deletions

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assets/apple.png Normal file

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34
assets/apple.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dmmdu0ayhmlnk"
path="res://.godot/imported/apple.png-d0c5a0e024efc439723035186c67a74a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/apple.png"
dest_files=["res://.godot/imported/apple.png-d0c5a0e024efc439723035186c67a74a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b1sese4p8sck3"
path="res://.godot/imported/smallMap.png-d58217680d47594e6bef5c91f3e22694.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/smallMap.png"
dest_files=["res://.godot/imported/smallMap.png-d58217680d47594e6bef5c91f3e22694.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -9,12 +9,12 @@ var ready_to_door : bool = true
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
#if not is_on_floor():
#velocity += get_gravity() * delta
#
## Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
#velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.

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@ -27,7 +27,7 @@ func _process(delta: float) -> void:
snake_line.z_index = 9
else:
position = Vector2(0,0)
zoom = Vector2(0.05,0.05)
zoom = Vector2(0.1,0.1)
snake_line.modulate = Color(1,1,1,1)
snake_line.z_index = 11
z_index = 1

15
prefabs/apple.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://qpjwodeafyno"]
[ext_resource type="Texture2D" uid="uid://dmmdu0ayhmlnk" path="res://assets/apple.png" id="1_sblxh"]
[sub_resource type="CircleShape2D" id="CircleShape2D_5v1qd"]
radius = 50.0
[node name="Apple" type="Area2D" groups=["apple"]]
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(10, 10)
texture = ExtResource("1_sblxh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_5v1qd")

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@ -61,3 +61,13 @@ func become_fake():
#modulate = Color.DIM_GRAY
#collision_layer = 2
pass
func _on_eat_die_box_area_entered(area: Area2D) -> void:
if(area.is_in_group("apple")):
area.queue_free()
print("mmm tasty apple")
if(area.is_in_group("wall")):
print("i die")
get_tree().get_root().process_mode = Node.PROCESS_MODE_DISABLED

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@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://bwoeu7ask0fck"]
[gd_scene load_steps=8 format=3 uid="uid://bwoeu7ask0fck"]
[ext_resource type="Script" uid="uid://b5cqo12km1nh3" path="res://prefabs/snake_segment.gd" id="1_3ulhv"]
[ext_resource type="Texture2D" uid="uid://l8x3dp68yyxr" path="res://assets/segement.png" id="1_6uqch"]
@ -9,6 +9,9 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_08kyq"]
size = Vector2(8, 64)
[sub_resource type="CircleShape2D" id="CircleShape2D_08kyq"]
radius = 50.0
[node name="SnakeSegment" type="AnimatableBody2D" node_paths=PackedStringArray("door")]
script = ExtResource("1_3ulhv")
door = NodePath("DoorArm")
@ -49,3 +52,10 @@ shape = SubResource("RectangleShape2D_08kyq")
[node name="Sprite2D" type="Sprite2D" parent="DoorArm/Door"]
texture = ExtResource("4_34t3n")
[node name="EatDieBox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="EatDieBox"]
shape = SubResource("CircleShape2D_08kyq")
[connection signal="area_entered" from="EatDieBox" to="." method="_on_eat_die_box_area_entered"]

9
prefabs/wall.tscn Normal file
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@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://bl5py87o1qbgr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iy8pp"]
size = Vector2(6400, 320)
[node name="Wall" type="Area2D" groups=["wall"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_iy8pp")

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@ -29,6 +29,11 @@ window/stretch/mode="canvas_items"
enabled=PackedStringArray("res://addons/godot-donut-collision-polygon-2d-7780d026ae3d4a37fe68f43cc1f97ba664dd775d/addons/donut_collision_polygon2D/plugin.cfg")
[global_group]
apple=""
wall=""
[input]
left={

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@ -1,22 +1,24 @@
[gd_scene load_steps=6 format=3 uid="uid://daqqurdrnk61h"]
[gd_scene load_steps=8 format=3 uid="uid://daqqurdrnk61h"]
[ext_resource type="Script" uid="uid://bue4xxejdsmqh" path="res://snakeManager.gd" id="1_6uqi0"]
[ext_resource type="PackedScene" uid="uid://bwoeu7ask0fck" path="res://prefabs/snake_segment.tscn" id="1_8uh7m"]
[ext_resource type="Texture2D" uid="uid://byibhn8fi6ve0" path="res://assets/bg.png" id="1_ppyta"]
[ext_resource type="Texture2D" uid="uid://b1sese4p8sck3" path="res://assets/smallMap.png" id="1_vbegm"]
[ext_resource type="PackedScene" uid="uid://cusdydgg4b1bo" path="res://prefabs/braincell.tscn" id="2_6uqi0"]
[ext_resource type="Script" uid="uid://b0djy8fmq4qjq" path="res://camera_2d.gd" id="5_ykrsh"]
[ext_resource type="PackedScene" uid="uid://qpjwodeafyno" path="res://prefabs/apple.tscn" id="6_g14j6"]
[ext_resource type="PackedScene" uid="uid://bl5py87o1qbgr" path="res://prefabs/wall.tscn" id="7_vbegm"]
[node name="Node2D" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-160, -160)
scale = Vector2(320, 320)
texture = ExtResource("1_ppyta")
texture = ExtResource("1_vbegm")
[node name="Snake" type="Node2D" parent="." node_paths=PackedStringArray("segements_holder", "snake_line", "player")]
script = ExtResource("1_6uqi0")
segements_holder = NodePath("SegementHolder")
SNAKE_SPEED = 0.3
SNAKE_SPEED = 0.6
snake_line = NodePath("Line2D")
player = NodePath("SegementHolder/SnakeSegment/Braincell")
@ -43,7 +45,27 @@ begin_cap_mode = 2
end_cap_mode = 2
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("snake_line", "player")]
zoom = Vector2(0.05, 0.05)
zoom = Vector2(0.1, 0.1)
script = ExtResource("5_ykrsh")
snake_line = NodePath("../Snake/Line2D")
player = NodePath("../Snake/SegementHolder/SnakeSegment/Braincell")
[node name="Apple" parent="." instance=ExtResource("6_g14j6")]
position = Vector2(1276, -954)
[node name="Apple2" parent="." instance=ExtResource("6_g14j6")]
position = Vector2(960, 1280)
[node name="Wall" parent="." instance=ExtResource("7_vbegm")]
position = Vector2(-160, -1920)
[node name="Wall2" parent="." instance=ExtResource("7_vbegm")]
position = Vector2(-160, 1600)
[node name="Wall3" parent="." instance=ExtResource("7_vbegm")]
position = Vector2(-1920, -160)
rotation = 1.5708
[node name="Wall4" parent="." instance=ExtResource("7_vbegm")]
position = Vector2(1600, -160)
rotation = 1.5708