smaller map, eating apples, death
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12 changed files with 152 additions and 13 deletions
12
braincell.gd
12
braincell.gd
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@ -9,12 +9,12 @@ var ready_to_door : bool = true
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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