smaller map, eating apples, death

This commit is contained in:
Tabby 2025-08-15 13:33:08 +10:00
parent 8c0860a840
commit 2c512d5764
12 changed files with 152 additions and 13 deletions

View file

@ -9,12 +9,12 @@ var ready_to_door : bool = true
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
#if not is_on_floor():
#velocity += get_gravity() * delta
#
## Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
#velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.