smaller map, eating apples, death
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parent
8c0860a840
commit
2c512d5764
12 changed files with 152 additions and 13 deletions
BIN
assets/apple.png
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BIN
assets/apple.png
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34
assets/apple.png.import
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34
assets/apple.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dmmdu0ayhmlnk"
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path="res://.godot/imported/apple.png-d0c5a0e024efc439723035186c67a74a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/apple.png"
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dest_files=["res://.godot/imported/apple.png-d0c5a0e024efc439723035186c67a74a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/smallMap.png
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assets/smallMap.png
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34
assets/smallMap.png.import
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34
assets/smallMap.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b1sese4p8sck3"
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path="res://.godot/imported/smallMap.png-d58217680d47594e6bef5c91f3e22694.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/smallMap.png"
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dest_files=["res://.godot/imported/smallMap.png-d58217680d47594e6bef5c91f3e22694.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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12
braincell.gd
12
braincell.gd
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@ -9,12 +9,12 @@ var ready_to_door : bool = true
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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@ -27,7 +27,7 @@ func _process(delta: float) -> void:
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snake_line.z_index = 9
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else:
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position = Vector2(0,0)
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zoom = Vector2(0.05,0.05)
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zoom = Vector2(0.1,0.1)
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snake_line.modulate = Color(1,1,1,1)
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snake_line.z_index = 11
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z_index = 1
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15
prefabs/apple.tscn
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15
prefabs/apple.tscn
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@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://qpjwodeafyno"]
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[ext_resource type="Texture2D" uid="uid://dmmdu0ayhmlnk" path="res://assets/apple.png" id="1_sblxh"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_5v1qd"]
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radius = 50.0
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[node name="Apple" type="Area2D" groups=["apple"]]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(10, 10)
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texture = ExtResource("1_sblxh")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_5v1qd")
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@ -61,3 +61,13 @@ func become_fake():
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#modulate = Color.DIM_GRAY
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#collision_layer = 2
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pass
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func _on_eat_die_box_area_entered(area: Area2D) -> void:
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if(area.is_in_group("apple")):
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area.queue_free()
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print("mmm tasty apple")
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if(area.is_in_group("wall")):
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print("i die")
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get_tree().get_root().process_mode = Node.PROCESS_MODE_DISABLED
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bwoeu7ask0fck"]
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[gd_scene load_steps=8 format=3 uid="uid://bwoeu7ask0fck"]
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[ext_resource type="Script" uid="uid://b5cqo12km1nh3" path="res://prefabs/snake_segment.gd" id="1_3ulhv"]
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[ext_resource type="Texture2D" uid="uid://l8x3dp68yyxr" path="res://assets/segement.png" id="1_6uqch"]
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@ -9,6 +9,9 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_08kyq"]
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size = Vector2(8, 64)
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[sub_resource type="CircleShape2D" id="CircleShape2D_08kyq"]
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radius = 50.0
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[node name="SnakeSegment" type="AnimatableBody2D" node_paths=PackedStringArray("door")]
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script = ExtResource("1_3ulhv")
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door = NodePath("DoorArm")
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@ -49,3 +52,10 @@ shape = SubResource("RectangleShape2D_08kyq")
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[node name="Sprite2D" type="Sprite2D" parent="DoorArm/Door"]
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texture = ExtResource("4_34t3n")
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[node name="EatDieBox" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EatDieBox"]
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shape = SubResource("CircleShape2D_08kyq")
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[connection signal="area_entered" from="EatDieBox" to="." method="_on_eat_die_box_area_entered"]
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9
prefabs/wall.tscn
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9
prefabs/wall.tscn
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@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://bl5py87o1qbgr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_iy8pp"]
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size = Vector2(6400, 320)
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[node name="Wall" type="Area2D" groups=["wall"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_iy8pp")
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@ -29,6 +29,11 @@ window/stretch/mode="canvas_items"
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enabled=PackedStringArray("res://addons/godot-donut-collision-polygon-2d-7780d026ae3d4a37fe68f43cc1f97ba664dd775d/addons/donut_collision_polygon2D/plugin.cfg")
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[global_group]
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apple=""
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wall=""
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[input]
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left={
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32
test.tscn
32
test.tscn
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@ -1,22 +1,24 @@
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[gd_scene load_steps=6 format=3 uid="uid://daqqurdrnk61h"]
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[gd_scene load_steps=8 format=3 uid="uid://daqqurdrnk61h"]
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[ext_resource type="Script" uid="uid://bue4xxejdsmqh" path="res://snakeManager.gd" id="1_6uqi0"]
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[ext_resource type="PackedScene" uid="uid://bwoeu7ask0fck" path="res://prefabs/snake_segment.tscn" id="1_8uh7m"]
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[ext_resource type="Texture2D" uid="uid://byibhn8fi6ve0" path="res://assets/bg.png" id="1_ppyta"]
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[ext_resource type="Texture2D" uid="uid://b1sese4p8sck3" path="res://assets/smallMap.png" id="1_vbegm"]
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[ext_resource type="PackedScene" uid="uid://cusdydgg4b1bo" path="res://prefabs/braincell.tscn" id="2_6uqi0"]
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[ext_resource type="Script" uid="uid://b0djy8fmq4qjq" path="res://camera_2d.gd" id="5_ykrsh"]
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[ext_resource type="PackedScene" uid="uid://qpjwodeafyno" path="res://prefabs/apple.tscn" id="6_g14j6"]
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[ext_resource type="PackedScene" uid="uid://bl5py87o1qbgr" path="res://prefabs/wall.tscn" id="7_vbegm"]
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[node name="Node2D" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-160, -160)
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scale = Vector2(320, 320)
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texture = ExtResource("1_ppyta")
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texture = ExtResource("1_vbegm")
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[node name="Snake" type="Node2D" parent="." node_paths=PackedStringArray("segements_holder", "snake_line", "player")]
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script = ExtResource("1_6uqi0")
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segements_holder = NodePath("SegementHolder")
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SNAKE_SPEED = 0.3
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SNAKE_SPEED = 0.6
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snake_line = NodePath("Line2D")
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player = NodePath("SegementHolder/SnakeSegment/Braincell")
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@ -43,7 +45,27 @@ begin_cap_mode = 2
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end_cap_mode = 2
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[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("snake_line", "player")]
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zoom = Vector2(0.05, 0.05)
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zoom = Vector2(0.1, 0.1)
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script = ExtResource("5_ykrsh")
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snake_line = NodePath("../Snake/Line2D")
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player = NodePath("../Snake/SegementHolder/SnakeSegment/Braincell")
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[node name="Apple" parent="." instance=ExtResource("6_g14j6")]
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position = Vector2(1276, -954)
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[node name="Apple2" parent="." instance=ExtResource("6_g14j6")]
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position = Vector2(960, 1280)
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[node name="Wall" parent="." instance=ExtResource("7_vbegm")]
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position = Vector2(-160, -1920)
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[node name="Wall2" parent="." instance=ExtResource("7_vbegm")]
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position = Vector2(-160, 1600)
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[node name="Wall3" parent="." instance=ExtResource("7_vbegm")]
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position = Vector2(-1920, -160)
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rotation = 1.5708
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[node name="Wall4" parent="." instance=ExtResource("7_vbegm")]
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position = Vector2(1600, -160)
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rotation = 1.5708
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