how do i do this
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BIN
assets/braincell.png
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assets/braincell.png
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34
assets/braincell.png.import
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34
assets/braincell.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://qyd5e7lb2esx"
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path="res://.godot/imported/braincell.png-ca3d91a33cc47609c784cdc83712f42f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/braincell.png"
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dest_files=["res://.godot/imported/braincell.png-ca3d91a33cc47609c784cdc83712f42f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/segement.png
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assets/segement.png
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34
assets/segement.png.import
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assets/segement.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://l8x3dp68yyxr"
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path="res://.godot/imported/segement.png-d0d4be4fde700a169fe694f3118ea335.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/segement.png"
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dest_files=["res://.godot/imported/segement.png-d0d4be4fde700a169fe694f3118ea335.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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25
braincell.gd
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braincell.gd
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extends CharacterBody2D
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const SPEED = 170.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_vector("left","right","up","down")
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if direction:
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velocity = direction * SPEED
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else:
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velocity = velocity.move_toward(Vector2(0,0), SPEED)
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move_and_slide()
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1
braincell.gd.uid
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1
braincell.gd.uid
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uid://b48mlxrnte625
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@ -11,14 +11,49 @@ config_version=5
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[application]
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config/name="Snake"
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run/main_scene="uid://daqqurdrnk61h"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=640
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window/size/viewport_height=360
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window/stretch/mode="canvas_items"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-donut-collision-polygon-2d-7780d026ae3d4a37fe68f43cc1f97ba664dd775d/addons/donut_collision_polygon2D/plugin.cfg")
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[input]
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left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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34
test.tscn
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34
test.tscn
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[gd_scene load_steps=6 format=3 uid="uid://daqqurdrnk61h"]
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[ext_resource type="Texture2D" uid="uid://l8x3dp68yyxr" path="res://assets/segement.png" id="1_6uqi0"]
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[ext_resource type="Script" uid="uid://deq18nev0kwbg" path="res://addons/godot-donut-collision-polygon-2d-7780d026ae3d4a37fe68f43cc1f97ba664dd775d/addons/donut_collision_polygon2D/donut_collision_polygon2D.gd" id="2_ppyta"]
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[ext_resource type="Script" uid="uid://b48mlxrnte625" path="res://braincell.gd" id="3_ppyta"]
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[ext_resource type="Texture2D" uid="uid://qyd5e7lb2esx" path="res://assets/braincell.png" id="3_ykrsh"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_g14j6"]
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radius = 16.0
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[node name="Node2D" type="Node2D"]
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[node name="SnakeSegment" type="AnimatableBody2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="SnakeSegment"]
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texture = ExtResource("1_6uqi0")
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[node name="DonutCollisionPolygon2D" type="CollisionPolygon2D" parent="SnakeSegment"]
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polygon = PackedVector2Array(9.85808e-15, -161, 31.4095, -157.906, 61.612, -148.745, 89.4468, -133.867, 113.844, -113.844, 133.867, -89.4468, 148.745, -61.612, 157.906, -31.4095, 161, 0, 157.906, 31.4095, 148.745, 61.612, 133.867, 89.4468, 113.844, 113.844, 89.4468, 133.867, 61.612, 148.745, 31.4095, 157.906, 9.85808e-15, 161, -31.4095, 157.906, -61.612, 148.745, -89.4468, 133.867, -113.844, 113.844, -133.867, 89.4468, -148.745, 61.612, -157.906, 31.4095, -161, 1.97162e-14, -157.906, -31.4095, -148.745, -61.612, -133.867, -89.4468, -113.844, -113.844, -89.4468, -133.867, -61.612, -148.745, -31.4095, -157.906, -2.95742e-14, -161, -2.92069e-14, -159, -31.0194, -155.945, -60.8467, -146.897, -88.3357, -132.204, -112.43, -112.43, -132.204, -88.3357, -146.897, -60.8467, -155.945, -31.0194, -159, 1.94712e-14, -155.945, 31.0194, -146.897, 60.8467, -132.204, 88.3357, -112.43, 112.43, -88.3357, 132.204, -60.8467, 146.897, -31.0194, 155.945, 9.73562e-15, 159, 31.0194, 155.945, 60.8467, 146.897, 88.3357, 132.204, 112.43, 112.43, 132.204, 88.3357, 146.897, 60.8467, 155.945, 31.0194, 159, 0, 155.945, -31.0194, 146.897, -60.8467, 132.204, -88.3357, 112.43, -112.43, 88.3357, -132.204, 60.8467, -146.897, 31.0194, -155.945, 9.73562e-15, -159, 0.0001, -161)
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script = ExtResource("2_ppyta")
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radius = 160.0
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metadata/_custom_type_script = "uid://deq18nev0kwbg"
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[node name="Braincell" type="CharacterBody2D" parent="."]
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motion_mode = 1
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script = ExtResource("3_ppyta")
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[node name="Sprite2D" type="Sprite2D" parent="Braincell"]
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texture = ExtResource("3_ykrsh")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Braincell"]
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shape = SubResource("CircleShape2D_g14j6")
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[node name="Camera2D" type="Camera2D" parent="."]
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