how do i do this
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25
braincell.gd
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25
braincell.gd
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extends CharacterBody2D
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const SPEED = 170.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_vector("left","right","up","down")
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if direction:
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velocity = direction * SPEED
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else:
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velocity = velocity.move_toward(Vector2(0,0), SPEED)
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move_and_slide()
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