slowed the snake down, now the doors are much more reliable

This commit is contained in:
Tabby 2025-08-10 16:31:21 +10:00
parent 5197d10172
commit 7584cf0b19
11 changed files with 71 additions and 10 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://cusdydgg4b1bo"]
[gd_scene load_steps=5 format=3 uid="uid://cusdydgg4b1bo"]
[ext_resource type="Script" uid="uid://b48mlxrnte625" path="res://braincell.gd" id="1_q1ksn"]
[ext_resource type="Texture2D" uid="uid://qyd5e7lb2esx" path="res://assets/braincell.png" id="2_wv6rk"]
@ -6,7 +6,11 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_g14j6"]
radius = 16.0
[sub_resource type="CircleShape2D" id="CircleShape2D_q1ksn"]
radius = 7.07107
[node name="Braincell" type="CharacterBody2D"]
z_index = 15
motion_mode = 1
script = ExtResource("1_q1ksn")
@ -15,3 +19,10 @@ texture = ExtResource("2_wv6rk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_g14j6")
[node name="doorBox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="doorBox"]
shape = SubResource("CircleShape2D_q1ksn")
[connection signal="area_entered" from="doorBox" to="." method="_on_door_box_area_entered"]