look like it works now, i did a workaround, dunno what this issue was 💀

This commit is contained in:
Tabby 2025-08-11 23:34:05 +10:00
parent 7584cf0b19
commit 8c0860a840
8 changed files with 64 additions and 44 deletions

View file

@ -9,10 +9,11 @@ radius = 16.0
[sub_resource type="CircleShape2D" id="CircleShape2D_q1ksn"]
radius = 7.07107
[node name="Braincell" type="CharacterBody2D"]
[node name="Braincell" type="CharacterBody2D" node_paths=PackedStringArray("doorBox")]
z_index = 15
motion_mode = 1
script = ExtResource("1_q1ksn")
doorBox = NodePath("doorBox")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_wv6rk")

View file

@ -21,19 +21,21 @@ func _ready() -> void:
target_pos = position
start_pos = position
get_new_target()
become_real()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
move_progress += delta * snake_speed
if Input.is_action_just_pressed("left"):
want_direction = Vector2.LEFT
elif Input.is_action_just_pressed("right"):
want_direction = Vector2.RIGHT
elif Input.is_action_just_pressed("up"):
want_direction = Vector2.UP
elif Input.is_action_just_pressed("down"):
want_direction = Vector2.DOWN
if(!Router.player_mode):
if Input.is_action_just_pressed("left"):
want_direction = Vector2.LEFT
elif Input.is_action_just_pressed("right"):
want_direction = Vector2.RIGHT
elif Input.is_action_just_pressed("up"):
want_direction = Vector2.UP
elif Input.is_action_just_pressed("down"):
want_direction = Vector2.DOWN
position = lerp(start_pos,target_pos,move_progress)
if move_progress >= 1:
get_new_target()
@ -55,7 +57,7 @@ func become_real():
pass
func become_fake():
z_index = 0
modulate = Color.DIM_GRAY
collision_layer = 2
#z_index = 0
#modulate = Color.DIM_GRAY
#collision_layer = 2
pass

View file

@ -7,7 +7,7 @@
[ext_resource type="Texture2D" uid="uid://cay1k1dp8yf12" path="res://assets/door.png" id="4_34t3n"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_08kyq"]
size = Vector2(16, 64)
size = Vector2(8, 64)
[node name="SnakeSegment" type="AnimatableBody2D" node_paths=PackedStringArray("door")]
script = ExtResource("1_3ulhv")
@ -36,7 +36,7 @@ position = Vector2(160, 0)
position = Vector2(-22, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorIn"]
position = Vector2(14, 0)
position = Vector2(10, 0)
shape = SubResource("RectangleShape2D_08kyq")
[node name="DoorOut" type="Area2D" parent="DoorArm/Door"]
@ -44,7 +44,7 @@ position = Vector2(22, 0)
rotation = 3.14159
[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorOut"]
position = Vector2(14, 3.54925e-05)
position = Vector2(10, 2.53518e-05)
shape = SubResource("RectangleShape2D_08kyq")
[node name="Sprite2D" type="Sprite2D" parent="DoorArm/Door"]