look like it works now, i did a workaround, dunno what this issue was 💀

This commit is contained in:
Tabby 2025-08-11 23:34:05 +10:00
parent 7584cf0b19
commit 8c0860a840
8 changed files with 64 additions and 44 deletions

View file

@ -4,6 +4,7 @@ signal activate_seg(int)
var current_seg : Node2D
var cur_id : int = 0
var player_mode : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -12,4 +13,5 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
if (Input.is_action_just_pressed("test_switch_cam")):
player_mode = !player_mode