snake gaming
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737128614a
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7 changed files with 83 additions and 9 deletions
24
camera_2d.gd
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24
camera_2d.gd
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extends Camera2D
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var target : Node2D
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@export var temp_segment : Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if (Input.is_action_just_pressed("test_switch_cam")):
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if(target):
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target = null
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else:
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target = temp_segment
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if target:
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position = lerp(position, target.position, 0.1 * delta)
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zoom = lerp(zoom, Vector2(1,1),0.1 * delta)
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else:
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position = Vector2(0,0)
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zoom = Vector2(0.05,0.05)
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