# Snake Snake jam for SXSW Jam 2025 - make the z-order of the current room higher - disable colliders (and maybe darken?) the non-active rooms - [x] snake movement - [x] eat apples - [x] grow snake - [x] apples go inisde - [x] inside stuff - [x] hunger/fuel system - [x] apple collsion detection https://opengameart.org/content/apple-32x32 ## Final Stretch okay theres like 5 days left so lets pivot the plan a bit so we can submit something - Only the first three segments have things in them (the starting segments) - every time we eat an apple, we get longer but cant access those rooms/are empty - apples reduce hunger/if we get too hungry, game over - if snake runs into itself or wall, game over ## next time i work on this everythings in palce to be honest. Heres what i need to do to bring it to completion: - [ ] Menus - [ ] Gameplay loop (ability to restart/replay game) - [ ] Balancing (mostly done, not critical) - [ ] Art!!! (braincell, snake segments, apple pit, apples, furnace, menu) - [ ] Itch page - descrition, cover art - [ ] Submit to jam page