extends Control @export var food_bar : ProgressBar @export var snake_manager : Node2D @export var score_label : Label # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: food_bar.max_value = snake_manager.max_food food_bar.value = snake_manager.food score_label.text = str(snake_manager.score)