extends CharacterBody2D const SPEED = 170.0 const JUMP_VELOCITY = -400.0 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_vector("left","right","up","down") if direction: velocity = direction * SPEED else: velocity = velocity.move_toward(Vector2(0,0), SPEED) move_and_slide()