extends Node2D @export var segements : Array[snake_segment] # Called when the node enters the scene tree for the first time. func _ready() -> void: #segements = get_children() as Array[snake_segment] segements.assign(get_children()) for i in segements.size(): if i == 0: segements[i].is_head = true else: segements[i].next_segment = segements[i-1] # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass