107 lines
2.6 KiB
GDScript
107 lines
2.6 KiB
GDScript
extends Node2D
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@export var segements_holder : Node2D
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var segements : Array[snake_segment]
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@export var SNAKE_SPEED : float = 0.2
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@export var max_snake_speed : float = 1
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@export var snake_line : Line2D
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@export var player : Node2D
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var food : float = 8
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@export var max_food = 8
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@export var food_drain = 0.1
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@export var food_gain = 0.2
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var pit_apples : int = 0
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var burn_apples : float = 0
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var score : int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Router.activate_seg.connect(activate_segment)
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Router.eat_apple.connect(rec_apple)
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Router.pickup_apple.connect(pickupApple)
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Router.burn_apple.connect(burnApple)
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food = max_food
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#segements = get_children() as Array[snake_segment]
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segements.assign(segements_holder.get_children())
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for i in segements.size():
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if i == 0:
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segements[i].is_head = true
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else:
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segements[i].next_segment = segements[i-1]
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if i < segements.size()-1:
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segements[i].door.prev_seg = segements[i+1]
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segements[i].snake_speed = SNAKE_SPEED
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segements[i].seg_id = i
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#segements[i].z_index = 100-i
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activate_segment(0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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redraw_line()
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if(Input.is_action_just_pressed("test_add_segment")):
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add_segment()
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burn_apples -= 0.3 * delta
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if burn_apples <= 0:
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burn_apples = 0
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else:
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food += food_gain * delta
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if food > max_food:
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food = max_food
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food -= food_drain * delta
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if food <= 0:
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Router.die.emit()
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if SNAKE_SPEED > max_snake_speed:
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SNAKE_SPEED = max_snake_speed
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pass
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func activate_segment(act_segment : int):
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Router.current_seg = segements[act_segment]
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Router.cur_id = act_segment
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player.call_deferred("reparent",Router.current_seg)
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#player.reparent(Router.current_seg)
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#for i in segements.size():
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#if act_segment == i:
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#segements[i].become_real()
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#
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#else:
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#segements[i].become_fake()
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func redraw_line():
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snake_line.clear_points()
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for segment in segements:
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snake_line.add_point(segment.global_position)
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func add_segment():
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var new_segement : Node2D = load("res://prefabs/snake_segment.tscn").instantiate()
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new_segement.global_position = segements[-1].global_position
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new_segement.next_segment = segements[-1]
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new_segement.door_disabled = true
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segements.append(new_segement)
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segements_holder.add_child(new_segement)
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pass
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func rec_apple():
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#food += 1
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pit_apples += 1
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SNAKE_SPEED += 0.03
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score += 5
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add_segment()
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for seg in segements:
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seg.snake_speed = SNAKE_SPEED
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func pickupApple():
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pit_apples -= 1
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func burnApple():
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burn_apples += 1
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score += 5
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