Snake/apple_pit_man.gd
2025-09-03 21:34:33 +10:00

35 lines
1.1 KiB
GDScript

extends Node2D
@export var snake_man : Node2D
@export var count : Label
@export var my_area : Area2D
@export var brain : Node2D
@export var pit_sprite : AnimatedSprite2D
var player_detected : bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
count.text = str(snake_man.pit_apples)
if my_area.get_overlapping_areas():
player_detected = false
for overlaps in my_area.get_overlapping_areas():
if overlaps.is_in_group("braincell"):
player_detected = true
if player_detected:
modulate = Color (2,2,2)
else:
modulate = Color.WHITE
if(snake_man.pit_apples <= 19):
pit_sprite.frame = snake_man.pit_apples
else:
pit_sprite.frame = 19
#print(str(player_detected) + " "+ str(snake_man.pit_apples) +" " +str(brain.holding_apple))
if player_detected and snake_man.pit_apples > 0 and not brain.holding_apple:
if Input.is_action_just_pressed("action"):
Router.pickup_apple.emit()