Snake/router.gd
2025-09-03 12:14:08 +10:00

28 lines
696 B
GDScript

extends Node
signal activate_seg(int)
signal eat_apple
signal die #trigger game over logic
signal pickup_apple
signal burn_apple
var current_seg : Node2D
var cur_id : int = 0
var player_mode : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
die.connect(end_game)
player_mode = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if (Input.is_action_just_pressed("test_switch_cam")):
player_mode = !player_mode
func end_game():
player_mode = false
print("i die")
get_tree().get_root().process_mode = Node.PROCESS_MODE_DISABLED