Snake/uiman.gd
2025-09-03 12:14:08 +10:00

40 lines
1.3 KiB
GDScript

extends Control
@export var food_bar : ProgressBar
@export var snake_manager : Node2D
@export var score_label : Label
@export var speed_label : Label
@export var gameover_score_label : RichTextLabel
@export var gameover_screen : MarginContainer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Router.die.connect(show_gameover)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
food_bar.max_value = snake_manager.max_food
food_bar.value = snake_manager.food
score_label.text = str(snake_manager.score)
gameover_score_label.text = str(snake_manager.score)
if snake_manager.SNAKE_SPEED < snake_manager.max_snake_speed:
speed_label.text = str(round(snake_manager.SNAKE_SPEED*100)/100)
else:
speed_label.text = str(round(snake_manager.max_snake_speed*100)/100) + " MAX"
speed_label.label_settings.font_color = Color.RED
func show_gameover():
gameover_screen.show()
func _on_again_button_pressed() -> void:
get_tree().get_root().process_mode = Node.PROCESS_MODE_ALWAYS
get_tree().change_scene_to_file("res://test.tscn")
func _on_menu_button_pressed() -> void:
get_tree().get_root().process_mode = Node.PROCESS_MODE_ALWAYS
get_tree().change_scene_to_file("res://scenes/menu.tscn")