Snake/snakeManager.gd
2025-08-07 22:58:16 +10:00

21 lines
586 B
GDScript

extends Node2D
var segements : Array[snake_segment]
@export var SNAKE_SPEED : float = 0.2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#segements = get_children() as Array[snake_segment]
segements.assign(get_children())
for i in segements.size():
if i == 0:
segements[i].is_head = true
else:
segements[i].next_segment = segements[i-1]
segements[i].snake_speed = SNAKE_SPEED
segements[i].z_index = 100-i
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass