21 lines
586 B
GDScript
21 lines
586 B
GDScript
extends Node2D
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var segements : Array[snake_segment]
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@export var SNAKE_SPEED : float = 0.2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#segements = get_children() as Array[snake_segment]
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segements.assign(get_children())
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for i in segements.size():
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if i == 0:
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segements[i].is_head = true
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else:
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segements[i].next_segment = segements[i-1]
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segements[i].snake_speed = SNAKE_SPEED
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segements[i].z_index = 100-i
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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