Snake/braincell.gd

37 lines
1 KiB
GDScript

extends CharacterBody2D
const SPEED = 170.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_vector("left","right","up","down")
if direction:
velocity = direction * SPEED
else:
velocity = velocity.move_toward(Vector2(0,0), SPEED)
move_and_slide()
func _on_door_box_area_entered(area: Area2D) -> void:
print(area.name)
if area.name == "DoorIn":
global_position = area.get_parent().get_parent().door_out_node.global_position
Router.activate_seg.emit(Router.cur_id + 1)
# +1 seg
elif area.name == "DoorOut":
global_position = area.get_parent().get_parent().door_in_node.global_position
Router.activate_seg.emit(Router.cur_id - 1)
# -1 seg