Snake/camera_2d.gd
2025-08-08 15:27:48 +10:00

32 lines
816 B
GDScript

extends Camera2D
var target : Node2D
@export var temp_segment : Node2D
@export var snake_line : Line2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if (Input.is_action_just_pressed("test_switch_cam")):
if(target):
target = null
else:
target = temp_segment
if target:
# TODO FIX
#position = lerp(position, target.position, 0.6 * delta)
#zoom = lerp(zoom, Vector2(1,1),0.6 * delta)
position = target.position
zoom = Vector2(1,1)
snake_line.modulate = Color(1,1,1,0.5)
z_index = 0
else:
position = Vector2(0,0)
zoom = Vector2(0.05,0.05)
snake_line.modulate = Color(1,1,1,1)
z_index = 1