49 lines
1.3 KiB
GDScript
49 lines
1.3 KiB
GDScript
extends Node2D
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@export var segements_holder : Node2D
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var segements : Array[snake_segment]
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@export var SNAKE_SPEED : float = 0.2
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@export var snake_line : Line2D
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@export var player : Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Router.activate_seg.connect(activate_segment)
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#segements = get_children() as Array[snake_segment]
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segements.assign(segements_holder.get_children())
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for i in segements.size():
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if i == 0:
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segements[i].is_head = true
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else:
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segements[i].next_segment = segements[i-1]
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if i < segements.size()-1:
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segements[i].door.prev_seg = segements[i+1]
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segements[i].snake_speed = SNAKE_SPEED
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segements[i].seg_id = i
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#segements[i].z_index = 100-i
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activate_segment(0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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redraw_line()
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pass
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func activate_segment(act_segment : int):
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Router.current_seg = segements[act_segment]
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Router.cur_id = act_segment
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player.call_deferred("reparent",Router.current_seg)
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#player.reparent(Router.current_seg)
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#for i in segements.size():
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#if act_segment == i:
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#segements[i].become_real()
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#
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#else:
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#segements[i].become_fake()
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func redraw_line():
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snake_line.clear_points()
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for segment in segements:
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snake_line.add_point(segment.global_position)
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